PROJECT

Sofas

Client requested high quality images for whole line of sofas.

Each sofa needed multiple variations. In total around(15(colors) x 6(angles) x 2(backgrounds)) = 180 images per single model, or 7000 images in total, so far. Some sofas also required different variations to show how mechanism works.

Usually these renders would be a big and complicated task, but using Houdini Solaris I was able to build a system that was easy to manage and make any adjustments for any particular sofa/angle/color configuration.

I had to rebuild low quality CAD models into high resolution meshes by using different workflows(remeshing, retopology, VDB conversion and vellum simulation).

I build a system to automatically assemble scene and center camera around sofa with proper parameters for each camera angle.

With this setup I was able to output properly organized and named files.

I was able to optimize render times by rendering unique part of the image only once and combining all parts in compositing.

We also created sofa animation, showing old used fabric changed to new.

Here are different models with different colors and angles:

different sofas with different colors and angles

Let's look at few models in full resolution: Single sofa, closeup shot Single Sofa example Single Sofa example Single Sofa example Single Sofa example Single sofa, angled shot Single Sofa example Single Sofa example Single Sofa example Single sofa, side shot Single Sofa example

Here are sofas with the consistent color and angle:

different sofas with different colors and angles

Here are all possible variations for single sofa:

Single sofa, multiple views and colors

Example of switching between different models, camera angles and sets:

Houdini VOP, this is where whole scene is setup:

Houdini VOP

Houdini COP, final image assembly happens here:

Houdini COP

Houdini TOP, this is used to automate renders and comp jobs:

Houdini TOP